Nomad Gods
BGG rank
BGG #15,514
BGG rating
7.4

Nomad Gods

1977

Rules assistance for Nomad Gods

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 300 min
  • 12+
  • Complexity 2.6/5

For 2 players

Rules assistant for Nomad Gods

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nomad Gods is a board game released in 1977 for 2–5 players, 300 minutes per game, and ages 12 and up. It was designed by Greg Stafford and Robert Corbett and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

A war game set in Greg Stafford's world of Glorantha, wherein players move armies composed of the five tribes of Prax--the Bison, the Morokanth, the Sable, the Impala, and the Independents. The explanation of the game in the original rules describes it such: "This game is the second of an interlocking triad of fantasies which deal with various aspects of man's magic and his relationship with the gods and the unknown." The first was White Bear & Red Moon (republished and better known as Dragon Pass), while the third, Masters of Luck & Death, was never published. Originally published by Chaosium in 1977, the game was massively revised for a French language release by Oriflam in 1994 as Les Dieux Nomades, which has a more solid game system and much higher quality components.

Questions and answers

Nomad Gods supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.