
- BGG rank
- BGG #15,818
- BGG rating
- 5.6
Knights
- 2–6 players
- 30 min
- Complexity 1.4/5
- 2000

2006
Rules assistance for NoNo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
NoNo is a board game released in 2006 for 3–8 players, 30 minutes per game, and ages 8 and up. It was designed by Michael Schacht and its main mechanics are Dice Rolling.
From the publisher: NoNo is a fast and exciting game for the whole family (it is also very suitable as a party game). The aim is to find a certain term most quickly. The terms which have to be found are determined by cards and special dice. If you make a mistake, you get negative points. - always different because of the special dice - inexpensive - a very good game for a party or while traveling - very quick to explain - the players learn something about their language Contents: 75 playing cards, 4 special dice, 1 rules booklet
NoNo supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for NoNo is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists NoNo for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
NoNo has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
NoNo belongs to these categories: Card Game, Word Game, and Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of NoNo are: Michael Schacht. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists NoNo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.