North Africa: Afrika Korps vs Desert Rats, 1940-42
BGG rank
BGG #12,592
BGG rating
7.6

North Africa: Afrika Korps vs Desert Rats, 1940-42

2021

Rules assistance for North Africa: Afrika Korps vs Desert Rats, 1940-42

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–600 min
  • Complexity 2.8/5

For 1 player

Rules assistant for North Africa: Afrika Korps vs Desert Rats, 1940-42

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Answers come from the official rulebook, with the page to check.

North Africa: Afrika Korps vs Desert Rats, 1940-42 is a board game released in 2021 for 1–2 players and 120–600 minutes per game. It was designed by Dean Essig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

North Africa (Standard Combat Series [SCS]) covers all of the fighting in the Western Desert from the beginning of Operation COMPASS until the final battles at El Alamein. This is the award-winning Operational Combat Series monster game DAK in a tighter, faster-playing SCS format. North Africa trims one map that extended into Egypt from the original DAK format and cuts numerous unit counters and markers not needed in the SCS format. The game uses a unique activation system tied to Supply Units, which must be saved up to create large-scale offensives. Supply is scarce enough to make tracking easy and naturally is central to this critically important aspect of North African warfare. The game utilizes Leaders, Forts, Mines, Random Events, Capture Awards, Withdrawals to Far Away Lands, and The Greek Campaign. It also includes a nifty little optional Operations rule that allows players to tie their moves into a larger plan of their own making, thus giving more context to what they are doing than is normally the case. Each hex represents 5 miles (8 km) and a Turn is one month. An Activation represents 1-2 days of intense combat operations. Units range in size from Companies through Divisions. North Africa Scenarios: Operation Brevity, 1 map, 1 turn Operation Battleaxe, 2 maps, 1 turn Operation Crusader, 2 maps, 2 turns Gazala, 2 maps, 2 turns First El Alamein, 1 map, 1 turn Operation Compass Campaign Start, 4 maps, 24 turns The Race to the Wire Campaign Start, 4 maps, 20 turns Operation Crusader Campaign Start, 4 maps, 21 turns Battle of Gazala Campaign Start, 4 maps, 7 turns First El Alamein Campaign Start, 4 maps, 5 turns Note: All four maps together measure 86x34 total setup space. Contents: SCS Series rulebook (version 1.8) North Africa Game Specific rulebook North Africa Scenario Booklet Four 22” x 34” full-color maps 560 Counters Box and Dice (from MMP's website and North Africa Rulebook)

Designers

Publishers

  • Multi-Man Publishing

Questions and answers

North Africa: Afrika Korps vs Desert Rats, 1940-42 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.