
- BGG rank
- BGG #5,908
- BGG rating
- 6.9
London's Burning
- 1–2 players
- 120–480 min
- Complexity 2.5/5
- 1995

Rules assistance for Norway, 1940: A PQ-17 Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Norway, 1940: A PQ-17 Expansion is an expansion for PQ-17: Arctic Naval Operations 1941-1943 released in 2022 for 2 players, 210 minutes per game, and ages 14 and up. It was designed by Chris Janiec and its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment.
It is Spring 1940, and both the British and the Germans have plans to invade neutral Norway. The British still have the French on their side, while the German Kriegsmarine will never be larger. Who will strike first? Norway 1940 is a ziplock expansion for PQ-17 that adds all the British, French, Polish, and German naval and air units needed to re-fight this tense air-naval battle, including such seldom-seen ships and aircraft as the repair ship HMS Vindictive, German Type II U-boats, Blackburn Skuas and Rocs, and early Ju88 heavy fighters. Special rules reflect the unique conditions of the campaign, such as Scandinavian neutrality, Norwegian coastal defenses, faulty German torpedoes, shore bombardments, and Allied establishment of a forward naval base (historically in the Lofotens). And just as in the parent game, secretly determined special conditions offer new opportunities and threats to both sides. Will the British pre-empt the German invasion? Will the Germans attempt to break out into the Atlantic with their heavy ships? Will the Allies elect to stay in Narvik instead of evacuating with the fall of France imminent? Or will the Germans make a daring attempt to seize Iceland before the Allies can occupy it in force? Norway 1940 includes three operational scenarios highlighting key periods of the campaign. Operation WESERÜBUNG covers early April 1940, with both sides attempting to land ground forces in neutral Norway. Operation SICKLE covers the second half of the month, as the Allies counter-attack after the successful German invasion. And Operation JUNO depicts the end of the campaign in early June, when the Germans attempt to interfere with the Allied offensive on Narvik, unaware that the Allies have already decided to evacuate (or have they?). Plus a 1940 Campaign scenario allows players to refight the entire 10-week campaign, including a semi-abstract system for ground operations that will ultimately decide victory in the game. Components: 115 1" square counters 140 1/2" square markers 26 circular counters in 3 sizes Two 8-1/2 x 11" Player Aid Cards One 8-1/2 x 11" Campaign Display Two 8-1/2 x 5-1/2" Port Displays 2nd Edition PQ-17 Rules booklet Play booklet
Norway, 1940: A PQ-17 Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Norway, 1940: A PQ-17 Expansion is 210 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Norway, 1940: A PQ-17 Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Norway, 1940: A PQ-17 Expansion has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Norway, 1940: A PQ-17 Expansion belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Norway, 1940: A PQ-17 Expansion are: Chris Janiec. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Norway, 1940: A PQ-17 Expansion as an expansion for PQ-17: Arctic Naval Operations 1941-1943. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need PQ-17: Arctic Naval Operations 1941-1943 to use it. Check that your edition of PQ-17: Arctic Naval Operations 1941-1943 is compatible, as some expansions were revised between editions.