Nuns on the Run: The Monk
BGG rating
6.6

Expansion for Nuns on the Run

Nuns on the Run: The Monk

2012

Rules assistance for Nuns on the Run: The Monk

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 10+

Rules assistant for Nuns on the Run: The Monk

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nuns on the Run: The Monk is an expansion for Nuns on the Run released in 2012 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by Morgan Dontanville.

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About the game

Father Robert (a visiting monk who happens to be deaf) begins the game in the Outer Garden by the Garden Entry (location 84). The Guard player takes the 6 movement tokens. The Guard player doesn't take a Blessing Card for the monk. One turn one, the guard selects one of the 3 garden gate paths to have the monk follow: either to the Pharmacy (122), the Kitchen (147) or the Scriptorium (101). The monk moves during the Guards Move phase of the game, and only walks (3 or 4 spaces). Since the monk is deaf, he does not get a sound check, nor do novices need to check to see if he hears them during the novice's noise check. He does, however see just like the other guard characters do (180-degree vision, up to 6 spots away). If a novice enters his field of vision, they must reveal themselves. The monk cannot capture a novice, and novices may move through his position without penalty. If a novice shares the same space as the monk the novice is detected. When the monk arrives at his path destination, choose another token that includes his current location and continue his movements. You will only use 4 of the 6 tokens during the game - 2 of the 3 garden gate tokens (entering and leaving the convent) and 2 of the 3 tokens that allow travel between the Pharmacy, Kitchen, and Scriptorium. The guard player may use any combination of tokens, but you may visit a convent location only once (with the exception of the Garden Gate). Once the monk returns to the Garden Gate, remove him from the game.

Publishers

  • Mayfair Games

Questions and answers

Nuns on the Run: The Monk supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.