NUTS!: War Without End – Weird War 2
BGG rating
9.5

Expansion for NUTS! Second Edition: Europe 1944

NUTS!: War Without End – Weird War 2

2011

Rules assistance for NUTS!: War Without End – Weird War 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+

Rules assistant for NUTS!: War Without End – Weird War 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

NUTS!: War Without End – Weird War 2 is an expansion for NUTS! Second Edition: Europe 1944 released in 2011 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Ed Teixeira and John Cunningham and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

About the game

From the publisher's website: Weird War 2 Start with the inherent weirdness of World War II, add the public fascination with the new science being unleashed around them and top off with the popular pulps and comic books of the day – and you have set the stage for Weird War II. Welcome to the Weird War, a no-holds barred clash of chaos in which Combat Walkers stride the battlefields, Yankee Rocketmen blaze through the skies and ray guns reduce tanks to glowing scrap metal. Here's what's included: Some actual technology history. Fantastic technologies. Weird Science unit and vehicle lists. Special or expanded rules. General rules on creating your own Weird Science campaigns. Sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side. NUTS! War Without End (WWE) is a supplement for the game NUTS! 2.0 by Two Hour Wargames. A copy of that rule set, as well as gaming implements and miniatures, are required to play.

Questions and answers

NUTS!: War Without End – Weird War 2 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.