
- BGG rating
- 9.5
Rules assistance for NUTS!: War Without End – Weird War 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 120 min
- 10+

Rules assistant for NUTS!: War Without End – Weird War 2
What would you like to know?
Answers come from the official rulebook, with the page to check.
NUTS!: War Without End – Weird War 2 is an expansion for NUTS! Second Edition: Europe 1944 released in 2011 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Ed Teixeira and John Cunningham and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
About the game
From the publisher's website: Weird War 2 Start with the inherent weirdness of World War II, add the public fascination with the new science being unleashed around them and top off with the popular pulps and comic books of the day – and you have set the stage for Weird War II. Welcome to the Weird War, a no-holds barred clash of chaos in which Combat Walkers stride the battlefields, Yankee Rocketmen blaze through the skies and ray guns reduce tanks to glowing scrap metal. Here's what's included: Some actual technology history. Fantastic technologies. Weird Science unit and vehicle lists. Special or expanded rules. General rules on creating your own Weird Science campaigns. Sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side. NUTS! War Without End (WWE) is a supplement for the game NUTS! 2.0 by Two Hour Wargames. A copy of that rule set, as well as gaming implements and miniatures, are required to play.
Designers
Publishers
- Two Hour Wargames (THW Game Design)
Questions and answers
NUTS!: War Without End – Weird War 2 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for NUTS!: War Without End – Weird War 2 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists NUTS!: War Without End – Weird War 2 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
NUTS!: War Without End – Weird War 2 belongs to these categories: Wargame, Print & Play, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of NUTS!: War Without End – Weird War 2 are: Ed Teixeira and John Cunningham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists NUTS!: War Without End – Weird War 2 as an expansion for NUTS! Second Edition: Europe 1944. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need NUTS! Second Edition: Europe 1944 to use it. Check that your edition of NUTS! Second Edition: Europe 1944 is compatible, as some expansions were revised between editions.