
- BGG rating
- 9.5
NUTS!: War Without End – Weird War 2
- 2–6 players
- 120 min
- 2011

2009
Rules assistance for NUTS! Second Edition: Europe 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
NUTS! Second Edition: Europe 1944 is a board game released in 2009 30 minutes per game and ages 10 and up. It was designed by Ed Teixeira and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is hunkered down' behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into? Welcome to the world of NUTS! NUTS! starts off in Europe '44 and is the first volume from Two Hour Wargames that will cover World War 2 in its entirety. All the countries, all the weapons, and all the theaters will be covered in subsequent volumes and free supplements. NUTS! is different from other rules sets because we've developed NUTS! to be played solo or with all the players on the same side. Other games may say that but this game was made with this in mind yet still retains the ability to be played head to head. Now you can play with your friends and not against them! That is, unless you want to. NUTS! generates your scenarios and provides a seamless campaign system that allows you to link them together where the results of one affects the results of the other. Easy to learn, this elegant system is the closest thing to being on the battlefield.
The listed playing time for NUTS! Second Edition: Europe 1944 is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists NUTS! Second Edition: Europe 1944 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
NUTS! Second Edition: Europe 1944 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
NUTS! Second Edition: Europe 1944 belongs to these categories: Wargame, Print & Play, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of NUTS! Second Edition: Europe 1944 are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists NUTS! Second Edition: Europe 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.