
- BGG rank
- BGG #2,314
- BGG rating
- 7.1
Antike Duellum
- 2 players
- 75 min
- Complexity 2.9/5
- 2012

2024
Rules assistance for Obelus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Obelus is a board game released in 2024 for 2 players, 10–15 minutes per game, and ages 8 and up. It was designed by Chris A. Williams and its main mechanics are Area Movement, Dice Rolling, and Die Icon Resolution.
Vast obelisks, existing beyond time and space, are believed to represent the very essence of purity and chaos. Unknown powers endlessly summon, shift, and banish these obelisks, igniting massive rifts between dimensions. Through these rifts, Mensors have learned to channel their powers to manipulate this phenomenon. They have come to call this eternal cycle - Obelus. Obelus is a light-weight, 2-player abstract strategy game, playable in 10-15 minutes. Taking on the role of a powerful Mensor, you will summon obelisk shaped dice onto conflux cards, shift your obelisks according to the number showing, and banish your opponent’s obelisks. Through clever maneuvering, banished obelisks may be reformed, creating a rift that prevents further summoning on that conflux. You win when your opponent cannot legally summon or shift an obelisk! Two game modes are included: - Chaos: In this mode, dice are initially rolled into the center of the game area, adding a layer of emerging strategies in how players will make best use of the numbers rolled. - Pure: This mode offers perfect information. Dice are never rolled, offering players full control over their chosen number as they are summoned and shifted around the game board. —description from the publisher
Obelus supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Obelus is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Obelus for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Obelus belongs to these categories: Dice and Abstract Strategy. Its main mechanics are Area Movement, Dice Rolling, and Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Obelus are: Chris A. Williams. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Obelus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.