
- BGG rank
- BGG #20,913
- BGG rating
- 6.2
Yukon Salon
- 2–4 players
- 10–15 min
- Complexity 1.8/5
- 2021

2014
Rules assistance for "Oh My God! There's An Axe In My Head." The Game of International Diplomacy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
"Oh My God! There's An Axe In My Head." The Game of International Diplomacy is a board game released in 2014 for 2–6 players, 60 minutes per game, and ages 16 and up. It was designed by David Fooden and Chris Adams and its main mechanics are Variable Player Powers, Trading, and Dice Rolling.
Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, "Les Bella Lieben Jolie De Von Giorno", to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. In "Oh My God! There's An Axe In My Head." The Game of International Diplomacy, the remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths.
"Oh My God! There's An Axe In My Head." The Game of International Diplomacy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for "Oh My God! There's An Axe In My Head." The Game of International Diplomacy is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists "Oh My God! There's An Axe In My Head." The Game of International Diplomacy for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
"Oh My God! There's An Axe In My Head." The Game of International Diplomacy has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
"Oh My God! There's An Axe In My Head." The Game of International Diplomacy belongs to these categories: Humor, Political, and Negotiation. Its main mechanics are Variable Player Powers, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of "Oh My God! There's An Axe In My Head." The Game of International Diplomacy are: David Fooden and Chris Adams. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists "Oh My God! There's An Axe In My Head." The Game of International Diplomacy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.