
- BGG rank
- BGG #3,675
- BGG rating
- 7.4
Panzergruppe Guderian
- 2 players
- 180–300 min
- Complexity 2.8/5
- 1976

1975
Rules assistance for Oil War: American Intervention in the Persian Gulf
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Oil War: American Intervention in the Persian Gulf is a board game released in 1975 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Oil War - American Intervention in the Persian Gulf, is a brigade/squadron-level simulation of a hypothetical attempt by the United States and various other nations to take over the oil-producing areas of the Middle East. The simulation is primarily of land and air conflict. The game covers an arbitrary period of conflict (sixteen days), in which the issue would be decided. A total of three scenarios are available from which the players may choose. In addition to appearing in Strategy & Tactics magazine #52, Oil War was also released as folio edition as well as a boxed edition.
Oil War: American Intervention in the Persian Gulf supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Oil War: American Intervention in the Persian Gulf is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Oil War: American Intervention in the Persian Gulf for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Oil War: American Intervention in the Persian Gulf has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Oil War: American Intervention in the Persian Gulf belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Oil War: American Intervention in the Persian Gulf are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Oil War: American Intervention in the Persian Gulf as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.