MechWar '77: Tactical Armored Combat in the 1970's
BGG rank
BGG #14,791
BGG rating
6.3

MechWar '77: Tactical Armored Combat in the 1970's

1975

Rules assistance for MechWar '77: Tactical Armored Combat in the 1970's

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 270 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for MechWar '77: Tactical Armored Combat in the 1970's

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Answers come from the official rulebook, with the page to check.

MechWar '77: Tactical Armored Combat in the 1970's is a board game released in 1975 for 2 players, 270 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement.

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About the game

Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash. Scale: Each hex represents 200 meters from side to side. Time: Each Game-Turn represent one to six minutes of elapsed time. Counters: 400 Uses the same rules system (but with additional "modern" elements) as Panzer '44: Tactical Armored Combat, Europe, 1944-45

Questions and answers

MechWar '77: Tactical Armored Combat in the 1970's supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.