
- BGG rating
- 1.0
Old Ones Origins: Chaotic Conjunctions
- 2–4 players
- 60–240 min
- 2028

Rules assistance for Old Ones Origins
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Old Ones Origins is a board game released in 2028 for 2–4 players, 120–240 minutes per game, and ages 14 and up. It was designed by Samuel Bailey and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Old Ones Origins is an enhanced reimplementation of Forbidden Stars, created by one of its original designers, Samuel W. Bailey. Eons before the dawn of humanity, ancient gods waged war for dominion over time, space, and all life yet to exist. In Call of Cthulhu: Old Ones Origins, you take on the role of one of these Great Old Ones, clawing for control of the cosmos. This competitive, asymmetric game for 2–4 players lets you command a unique faction—each devoted to a terrifying deity of the Cthulhu Mythos. Master their distinct powers, adapt your strategy, and crush your rivals to ascend as the ultimate force in the darkness. Your main objective in Old Ones Origins is to break enemy seals and collect Victory Points to win the game. The number of Victory Points required depends on the player count and the game length selected during setup. Influences are your primary means of exerting power, with four different types, each enabling different actions. Conquer regions of the universe, summon monstrous servants, and warp reality itself as you battle for ascendancy. There can be only one ruler of the void.
Old Ones Origins supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Old Ones Origins is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Old Ones Origins for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Old Ones Origins has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Old Ones Origins belongs to these categories: Fighting. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Old Ones Origins are: Samuel Bailey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Old Ones Origins as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.