
- BGG rank
- BGG #20,492
- BGG rating
- 7.3
Lawnarchy
- 2–4 players
- 15–25 min
- Complexity 1.5/5
- 2022

2013
Rules assistance for Omertà: Clan ohne Plan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Omertà: Clan ohne Plan is a board game released in 2013 for 4–9 players, 20 minutes per game, and ages 12 and up. It was designed by Sebastian Marwecki and its main mechanics are Player Elimination, Cooperative Game, and Open Drafting.
Italy. Sometime in the 20’s of the last century. The clans of different mafia families fight each other in... let’s say - Naples! It’s all about honor, betrayal, contraband, theft! Every player is a member of one mafia family. However, it does not matter if you are a don or a henchman, a bookie or a snitch, a consigliere or a man of honour, nobody really has got a plan of what is going on. Who belongs to which family? Who wants to kill whom? Well, nobody knows, since there is only one code to follow: the code of silence - the OMERTÀ! Omertà - Clan ohne Plan is a card game for 4 to 9 players where one can interact constantly: No waiting between turns! In fact, the game really takes place, when it’s NOT your turn. Deal cards to your opponents and family members either in a rather clandestine way when nobody is looking or take a more straightforward approach - you decide. Each player then plays out the cards dealt to him when it’s his turn – they can make him either richer or poorer, endanger his life or see the identities of other players. He may then choose whether to take three white cards (offensive), two black cards (defensive) or whether to try to bribe the other players. After that his turn ends and he can again start dealing cards and "make them offers they can’t refuse". Think tactically: Combine different action cards to manipulate and enhance effects! Cooperate: Bribe your opponents, help your don and get rid of the rest. Bluff: Every action is performed secretly. Nobody knows who you are or what you are up to... Change the game: Everyone is playing a different character, for example a consigliere or the bookie. Choose the combination of characters handed out beforehand to change the game entirely!
Omertà: Clan ohne Plan supports 4–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Omertà: Clan ohne Plan is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Omertà: Clan ohne Plan for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Omertà: Clan ohne Plan has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Omertà: Clan ohne Plan belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Player Elimination, Cooperative Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Omertà: Clan ohne Plan are: Sebastian Marwecki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Omertà: Clan ohne Plan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.