One False Step for Mankind
BGG rank
BGG #13,269
BGG rating
6.4

One False Step for Mankind

2003

Rules assistance for One False Step for Mankind

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 180–240 min
  • 10+
  • Complexity 2.6/5

For 3 players

Rules assistant for One False Step for Mankind

What would you like to know?

Answers come from the official rulebook, with the page to check.

One False Step for Mankind is a board game released in 2003 for 3–6 players, 180–240 minutes per game, and ages 10 and up. It was designed by James Ernest and its main mechanics are Auction / Bidding, Dice Rolling, and Modular Board.

Expansions

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About the game

(From the box) California: 1849 Where the mayors of stupidly rich Gold Rush towns can squander the resources of their citizens on pretty much whatever they want. This month, it's a race to the Moon. Will it work? Probably not. The real goal is to earn enough votes to become governor. But it seems the best way to impress your pioneering constituents is by doing something grotesquely stupid and dangerous, like blasting them into space. It's One False Step for Mankind, one giant leap for you. (You Need) 400 Poker Chips in four colors (100 each in red, green, yellow, and gray); 40 counters for each player; two 6-sided Dice; three Paper Clips for each player; and a Button or Token to designate the leader. Expanded by: One False Step Home

Questions and answers

One False Step for Mankind supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.