
- BGG rank
- BGG #16,471
- BGG rating
- 7.5
InterSpace
- 2–4 players
- 360 min
- Complexity 3.2/5
- 2004

Rules assistance for One World Dominion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
One World Dominion is an expansion for Risk released in 1998 for 2–6 players and 120 minutes per game. It was designed by Greg Turner and its main mechanics are Set Collection, Area Movement, and Dice Rolling.
One World Dominion is an expansion for Risk. It's a set of 44 new territory cards that replace the standard territory cards. Players may collect sets of cards and trade them for armies or they may play cards individually to take the action stated on the card. There are 44 different actions; one for each card. Some examples are: "Black Helicopters", "Mind Control", "United Nations", and "Ebola". Expands: Risk
One World Dominion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for One World Dominion is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
One World Dominion has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
One World Dominion belongs to these categories: Wargame, Dice, and Expansion for Base-game. Its main mechanics are Set Collection, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of One World Dominion are: Greg Turner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists One World Dominion as an expansion for Risk. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Risk to use it. Check that your edition of Risk is compatible, as some expansions were revised between editions.