One World Dominion
BGG rating
6.8

Expansion for Risk

One World Dominion

1998

Rules assistance for One World Dominion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • Complexity 1.7/5

Rules assistant for One World Dominion

What would you like to know?

Answers come from the official rulebook, with the page to check.

One World Dominion is an expansion for Risk released in 1998 for 2–6 players and 120 minutes per game. It was designed by Greg Turner and its main mechanics are Set Collection, Area Movement, and Dice Rolling.

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About the game

One World Dominion is an expansion for Risk. It's a set of 44 new territory cards that replace the standard territory cards. Players may collect sets of cards and trade them for armies or they may play cards individually to take the action stated on the card. There are 44 different actions; one for each card. Some examples are: "Black Helicopters", "Mind Control", "United Nations", and "Ebola". Expands: Risk

Questions and answers

One World Dominion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.