
- BGG rank
- BGG #24,037
- BGG rating
- 5.8
Jogo dos Conquistadores
- 2–4 players
- 40 min
- Complexity 2.2/5
- 2006

2004
Rules assistance for Angus: Batalhas Medievais
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Angus: Batalhas Medievais is a board game released in 2004 for 2–5 players, 90 minutes per game, and ages 9 and up. It was designed by André Zatz and Sérgio Halaban and its main mechanics are Area Movement and Dice Rolling.
Medieval Battles is a strategy game with a certain dose of luck and emotion. The rules are very accessible and the possibilities are multiple. The game takes place in Britain, around the 9th century. Each player represents one people fighting for occupying space and developing their civilization. To gain victory points you must build temples and cities. For that, it is necessary to generate resources that come from the conquest of new territories and from the founding of new cities. And to conquer new territories you must also build troops and buy cards. The troops move through the territories and also by ship, which gives them more mobility. The battles are fought with dice, affected by cards played with the face down and revealed at the same time. The presence of a leader also affects the result. The end of each round is marked by a Viking attack, the Vikings being the most feared warriors of that time and of the game. After that, there comes the scoring and each player receives victory points markers that he hides from the other players. At the end of 8 rounds, the player with more points wins the game. The challenge is to balance economic and military development, aiming at gaining the most victory points. From the instructions: For 2 to 5 players ages 9 and up.
Angus: Batalhas Medievais supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Angus: Batalhas Medievais is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Angus: Batalhas Medievais for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Angus: Batalhas Medievais has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Angus: Batalhas Medievais belongs to these categories: Wargame, Medieval, and Novel-based. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Angus: Batalhas Medievais are: André Zatz and Sérgio Halaban. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Angus: Batalhas Medievais as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.