
- BGG rank
- BGG #603
- BGG rating
- 7.1
Shadows over Camelot
- 3–7 players
- 60–90 min
- Complexity 2.6/5
- 2005

2017
Rules assistance for ONMYOJI: Spirit War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ONMYOJI: Spirit War is a board game released in 2017 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Kyle Sheng-Chieh Chang and its main mechanics are Hand Management and Player Elimination.
ONMYOJI: Spirit War / 陰陽百鬼譚 "Onmyoji: Spirit War" is a battle of wits card game with legends of Japanese exorcists and yokai(demons) as theme. You play as an Onmyoji, controlling 2 of the 5 elements and use it to summon "Shikigami" spirits as your ally. Use your courage and wits to break opponent's Magic Circle, and become the best Onmyoji in the history! Contains English/Japanese/Chinese rulebook & player aid
ONMYOJI: Spirit War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ONMYOJI: Spirit War is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ONMYOJI: Spirit War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ONMYOJI: Spirit War has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ONMYOJI: Spirit War belongs to these categories: Card Game, Fantasy, and Deduction. Its main mechanics are Hand Management and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ONMYOJI: Spirit War are: Kyle Sheng-Chieh Chang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ONMYOJI: Spirit War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.