
- BGG rank
- BGG #10,277
- BGG rating
- 6.5
John Prados' Third Reich
- 2–5 players
- 360 min
- Complexity 4.0/5
- 2001

1996
Rules assistance for Operation Cannibal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Operation Cannibal is a board game released in 1996 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Brian L. Knipple and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Operation Cannibal simulates the battle of Arakan in Burma during 1942-43. It uses a multiple impulse system where impulse chits are drawn and the player whose chit is drawn may perform actions which may be limited due to the restrictions of the chit drawn. Operation Cannibal is a fast-paced two player wargame that reproduces the circumstances, the events, and the forces that fought the fiercest of the Commonwealth jungle operations during WWII. The game system simulates the various battles and conflicts of the combat operations from December 1942 until April 1943. The game scale is 4 Km per hex, while turns represent one day, and there are 140 counters representing companies and battalions. There's the Campaign game starting with the initial Commonwealth push into the penninsula, with three shorter scenarios. Optional rules for amphibious assaults, evacuation by sea, Fog of War, random impulse selection, and the British 29th Brigade.
Operation Cannibal supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Operation Cannibal is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Operation Cannibal for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Operation Cannibal has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation Cannibal belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation Cannibal are: Brian L. Knipple. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation Cannibal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.