Operation Desert Weirdness
BGG rating
6.3

Expansion for Desert Storm: The Mother of All Battles

Operation Desert Weirdness

1992

Rules assistance for Operation Desert Weirdness

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 15+
  • Complexity 3.0/5

Rules assistant for Operation Desert Weirdness

What would you like to know?

Answers come from the official rulebook, with the page to check.

Operation Desert Weirdness is an expansion for Desert Storm: The Mother of All Battles released in 1992 for 2 players and ages 15 and up. Its main mechanics are Hexagon Grid.

Similar games

About the game

Published in Command # 16, Operation Desert Weirdness expands the "Desert Storm: The Mother of All Battles" base game. This expansion adds new counters for Japanese, Soviet and Iranian. And new rules and scenarios for Iranian intervention in the Iraqi side, and Soviet intervention in the Iraqi or Coalition side. The Desert Storm: The Mother of All Battles base game is a one- or two-player operational simulation of the Gulf War. It focused almost exclusively on the Coalition ground war that liberated Kuwait and shattered the occupying Iraqi army. The game included a 22" x 34" hex map of the significant terrain in the Kuwaiti Theatre of Operations, 192 counters, and 20 pages of rules, charts, and tables. Rules are split into both a basic and an advanced game. There are separate rules for solitaire play. The U.S./Coalition player had to completely liberate Kuwait to have a chance to win. If Kuwait was liberated within 12 game turns, the player who has gained the most 'points' in inflicting losses on their opponent, was the winner. The Coalition player had to be aggressive in order to completely clear Iraqi units from all Kuwaiti cities, towns, oilfields, and airfields, otherwise the Iraqi player would win.

Questions and answers

Operation Desert Weirdness supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.