
- BGG rank
- BGG #17,668
- BGG rating
- 6.9
Chosin: X Corps Escapes the Trap
- 2 players
- 240 min
- Complexity 3.3/5
- 2009

2019
Rules assistance for Operation Serval: Expeditionary Warfare in Central Africa
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Operation Serval: Expeditionary Warfare in Central Africa is a board game released in 2019 for 2 players. It was designed by Joseph Miranda and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Operation Serval is a wargame of the campaign in Mali in West Africa during 2012 and 2013, which saw Islamist forces seize control of the northern part of the country and then threaten the capital at Bamako. A French expeditionary force intervened, counterattacked, and along with various African allies, routed the Islamists in a short and sharp campaign. This is a two-player game where one player commands the French Coalition and the other player the Islamists. Each side's forces include several contingents of allied forces. Both sides' objective is to gain control of Mali. The central game mechanism is Command Control Points (C2P). C2P are a quantification of each side's ability to coordinate operations and conduct intelligence. Players expend C2P to recruit units, activate contingents, and perform logistics. The game has two scenarios: one deals with the entire campaign; the other with the French intervention. Each hex is about 50 kilometers across. Each turn represents anywhere from one week of intense combat to a month or two of refitting and regrouping. Ground units represent companies, battalions and groups of irregulars (anywhere from 100 to 500 fighters). Airstrikes represent the effect of sorties (from 4 to 16 aircraft). Netwar markers provide cybernetic operations, terrorism, ISR and drone strikes. —description from the publisher
Operation Serval: Expeditionary Warfare in Central Africa supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Operation Serval: Expeditionary Warfare in Central Africa has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation Serval: Expeditionary Warfare in Central Africa belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation Serval: Expeditionary Warfare in Central Africa are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation Serval: Expeditionary Warfare in Central Africa as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.