
- BGG rank
- BGG #8,831
- BGG rating
- 8.8
1985: Under an Iron Sky
- 2–6 players
- 120–8640 min
- Complexity 4.2/5
- 2018

2019
Rules assistance for Less Than 60 Miles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Less Than 60 Miles is a board game released in 2019 for 1–4 players, 180–600 minutes per game, and ages 16 and up. It was designed by Fabrizio Vianello and Marco Cimmino and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, three Warsaw Pact Armies cross the Inner German Border and advance at full speed into the Fulda Gap. US V Corps, supported by West German 5 Panzer Division, start executing OPLAN 33001 – the CENTAG Defense Plan prepared and refined for decades – to accomplish the apparently impossible task of stopping 4000 Soviet Tanks before they reach the Rhine. Taking its roots from SPI’s Central Front and NATO: Division Commander, Less Than 60 Miles is the first of an operational simulation series focused on Command, Control and Communication. All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more. Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines. Moreover, this is (hopefully) the first module of the C3 Series, covering the whole NATO – Warsaw Pact conflict in Central Europe. Yes, the idea is to have the whole Central Front playable in a gigantic, unmanageable, mind-blowing campaign. Game Highlights 5 km per hex, 3 hours per game turn Regiment / Battalion sized ground units Detailed Order of Battle set in 1985 Close Air Support and Attack Helicopters Command, Control & Communication related problems Electronic and Intelligence Warfare Formation Leaders skills (or absence thereof) Artillery interdiction and Counter-Battery fire Chemical and Nuclear warfare Specific events for Warsaw Pact and NATO Random events to further increase battlefield chaos Two Campaign Games: "The Day That Never Comes", three Warsaw Pact Armies against US V Corps "One Minute to Midnight", all-out chemical and nuclear warfare after several weeks of tension and build-up Three Smaller Scenarios: "The Eleventh Hour", the first desperate hours of US 11th Armored Cavalry Regiment "Steps of Our Fathers", West German 5th Panzer Division finds itself on the main attack axis "Spearhead", US 3rd Armored Division must stop 8th Guards Army and send reinforcements North Game Components (1st edition) 98×55 cm matte plasticized map, covering US V Corps area of responsibility 1056 5/8″ matte plasticized counters (6 sheets with 176 counters) 40 Action and Event Cards 36 pages Rules Booklet 28 pages Scenarios & Designer’s Notes Booklet 2x 8 pages Charts & Tables booklets 4x Player Aid Charts (Ground combat Chart, US V Corps Order of Battle, Central Front Order of Battle, Time Track) 2x 10-sided dice 10x zipbags Game Components (2nd edition) 98×55 cm matte plasticized map, covering US V Corps area of responsibility 1056 5/8″ matte plasticized counters (6 sheets with 176 counters) 40 Action and Event Cards 24 pages Rules Booklet 24 pages Scenarios & Designer’s Notes Booklet 8 pages Field Manual (Examples) 2x 12 pages Charts & Tables booklets 5x Player Aid Charts (Ground combat Chart, CENTAG Sector 1 Order of Battle, Central Front Order of Battle, WP Time Track, NATO Time Track) 2x 10-sided dice 10x zipbags (from website and user's description )
Less Than 60 Miles supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Less Than 60 Miles is 180–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Less Than 60 Miles for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Less Than 60 Miles has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Less Than 60 Miles belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Less Than 60 Miles are: Fabrizio Vianello and Marco Cimmino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Less Than 60 Miles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.