
- BGG rank
- BGG #26,888
- BGG rating
- 5.6
Neko-in
- 3–6 players
- 10–30 min
- Complexity 1.0/5
- 2015

2016
Rules assistance for Oppai Go!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Oppai Go! is a board game released in 2016 for 2–4 players, 15–30 minutes per game, and ages 16 and up. It was designed by Marco Mingozzi and its main mechanics are Hand Management, Take That, and Variable Phase Order.
How many of you remember the old videogames of the '80s – '90s where you had to be extremely skilled in cabinet to strip completely super-pixelled girls? Oppai Go has been created from this idea, a “strategic” game in which each player has a sexy female alter ego taken on a desert island as a sort of “Battle Royale” or “The Hunger Games”, with the exception of only wearing underwear. Unfortunately the fate is not by your side (or maybe yes?), because you will be “forced” to use every means at your disposal to fully undress your opponents and try to earn your way back home. The goal of the game is to have the most victory points at the end. Players get VP by stripping their opponents of their clothes (or accessories). The accessory token moves from one space to another to denote the state of dress of each character. The possible states are as follows: 1. Naked: The accessory token is off the character sheet and the character is flipped to the naked side 2. Pants: The character is only wearing pants (token on pants space) 3. Bra: The character is wearing bra and pants (token on bra space) 4. Armor: The character is wearing bra and pants, and also armor (token on armor space) 5. Weapon: The character has a weapon, armor, bra and panties (token on weapon space) The game is divided into rounds, each round is split into phases. Note that some phases are played in clockwise order and some others in anticlockwise order. Each player faces a round always with 3 cards in hand, drawing them from the central common deck. Cards could have some effects like removing accessories to an opponent (or to everyone), gain 1 accessory, defend from opposing actions, etc. The cards can be played by the hand, can be held (covered) on the table (to be played during the next rounds) or can be discarded. All played cards form a sort of pile in order to activate their effects from the last played card to the first one. The held cards go always on the top of the pile, so their effects start first. There's only one problem: the card on the top of the discard pile determines the Seed, that is the color of cards that cannot be played among the held ones. This is a game full of funny surprises, bluff, ruthless combos and embarrassing situations.
Oppai Go! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Oppai Go! is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Oppai Go! for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Oppai Go! has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Oppai Go! belongs to these categories: Card Game, Party Game, and Mature / Adult. Its main mechanics are Hand Management, Take That, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Oppai Go! are: Marco Mingozzi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Oppai Go! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.