Oppai Go!
BGG rank
BGG #29,374
BGG rating
5.3

Oppai Go!

2016

Rules assistance for Oppai Go!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15–30 min
  • 16+
  • Complexity 2.0/5

Rules assistant for Oppai Go!

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Answers come from the official rulebook, with the page to check.

Oppai Go! is a board game released in 2016 for 2–4 players, 15–30 minutes per game, and ages 16 and up. It was designed by Marco Mingozzi and its main mechanics are Hand Management, Take That, and Variable Phase Order.

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About the game

How many of you remember the old videogames of the '80s – '90s where you had to be extremely skilled in cabinet to strip completely super-pixelled girls? Oppai Go has been created from this idea, a “strategic” game in which each player has a sexy female alter ego taken on a desert island as a sort of “Battle Royale” or “The Hunger Games”, with the exception of only wearing underwear. Unfortunately the fate is not by your side (or maybe yes?), because you will be “forced” to use every means at your disposal to fully undress your opponents and try to earn your way back home. The goal of the game is to have the most victory points at the end. Players get VP by stripping their opponents of their clothes (or accessories). The accessory token moves from one space to another to denote the state of dress of each character. The possible states are as follows: 1. Naked: The accessory token is off the character sheet and the character is flipped to the naked side 2. Pants: The character is only wearing pants (token on pants space) 3. Bra: The character is wearing bra and pants (token on bra space) 4. Armor: The character is wearing bra and pants, and also armor (token on armor space) 5. Weapon: The character has a weapon, armor, bra and panties (token on weapon space) The game is divided into rounds, each round is split into phases. Note that some phases are played in clockwise order and some others in anticlockwise order. Each player faces a round always with 3 cards in hand, drawing them from the central common deck. Cards could have some effects like removing accessories to an opponent (or to everyone), gain 1 accessory, defend from opposing actions, etc. The cards can be played by the hand, can be held (covered) on the table (to be played during the next rounds) or can be discarded. All played cards form a sort of pile in order to activate their effects from the last played card to the first one. The held cards go always on the top of the pile, so their effects start first. There's only one problem: the card on the top of the discard pile determines the Seed, that is the color of cards that cannot be played among the held ones. This is a game full of funny surprises, bluff, ruthless combos and embarrassing situations.

Questions and answers

Oppai Go! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.