
- BGG rating
- 7.0
Les campagnes de Domitien
- 1–2 players
- Complexity 3.0/5
- 2006

2006
Rules assistance for Optimus Princeps: Les Guerres Daciques
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Optimus Princeps: Les Guerres Daciques is a board game released in 2006 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Patrick Receveur and its main mechanics are Dice Rolling, Point to Point Movement, and Secret Unit Deployment.
Vae Victis #67. Optimus Princeps covers the Dacian Campaigns of Trajanus. From a translation of the rules: At the start of Trajan’s reign, in Europe there remained only three major barbarian peoples against the might of Rome. While the Germans lurked in their woodland labyrinths, and the Sarmatian horsemen fled along the infinite plains of the East, the Dacians, hunkered down in the Carpathian mountains, represented the only sedentary barbarian people in Europe who still resisted the Roman invader. This enemy offered an ideal target because they could not flee unlike the other semi-nomadic peoples. Player's description: The game has a unit scale of 1 Strength Point = 1000 to 2000 men, or 500 to 1000 horsemen. Game Turns are seasonal, the game covering the campaigns between 101-118 AD. The map represents the area in point-to-point style, while the counters must be mounted & cut from card (mostly double sided). The original game is entirely in French, but a full English translation, with player aids, is available. The original French rules cover 10 magazine pages. Units are activated by an Action Point system, alternating between players to move & attack with stacks of counters representing armies. Interception, siege, pillage, recruitment, etc. are all possible during these actions. THEME Roman campaigns on the Danubian limit against barbarians: Dacians, Germans, Sarmatians... 88 to 118 Romans are invaders! barbarians defend or revolt or make raids in the Roman Empire Scenarios - All the reign of Domitian (SOLO RULES) a big big campaign - Trajan wars against Dacians, Sarmatians, Germans, he's the invader (Trajan's column) - Decebal's war against Sarmatians (barbarians vs barbarians) - Hadrian wars against Dacians, Sarmatians, Germans, he tries to save the new roman province of Dacia Romans Goal - honor - conquest dacians kingdom or destroy barbarians camps Barbarian goal - bounty - fight for freedom GAME PLAY - Scales : Operational. A scenario is a campaign - Action Point (different seasons) • SPECIAL - Frozen river - barbarians troops hidden - Eagles of the legion to save - vexillation, legion auxiliary to manage by province - stratagems events chosen by the players • Battle - 4 tactical choices (units in first line can make critical hit but are the first to die) - fire phase - 2 melee phases - pursuit phase • Siege Battle - attack the walls - wait for the surrender - attack the garrison • Bounty - it can boost recruitment and reinforcement - against attrition - you gain it with battle victory, ravage and taxes ...
Optimus Princeps: Les Guerres Daciques supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Optimus Princeps: Les Guerres Daciques is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Optimus Princeps: Les Guerres Daciques for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Optimus Princeps: Les Guerres Daciques has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Optimus Princeps: Les Guerres Daciques belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling, Point to Point Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Optimus Princeps: Les Guerres Daciques are: Patrick Receveur. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Optimus Princeps: Les Guerres Daciques as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.