Orcwars
BGG rank
BGG #24,470
BGG rating
5.8

Orcwars

1988

Rules assistance for Orcwars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120–150 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Orcwars

What would you like to know?

Answers come from the official rulebook, with the page to check.

Orcwars is a board game released in 1988 for 2–4 players, 120–150 minutes per game, and ages 12 and up. It was designed by Bruce Heard and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

Similar games

About the game

From the rules: This game is a humorous simulation of the Great Orc Wars, when the 10 Tribal Chiefs of the Known World attempted (in vain) to unite their humanoid hordes for control of the caravan routes and supremacy over the neighboring human and elven realms. From two to four people are required, each representing a Tribal Coalition. Whenever one of the following victory conditions is achieved, the game ends and a winner is declared: 1) A Tribal Coalition with five or more chiefs on the board at the end of any Game Turn wins a political victory. 2) A Tribal Coalition wins a military victory by controlling 12 or more fortresses and/or territories at the end of any Game Turn. 3) A Tribal Coalition with 35 or more gold points in Hand at the end of any Game Turn wins an economic victory. Published in Dragon Magazine #132, with clarifications in Dragon Magazine #134 and the final version was published in the D&D Module The Orcs of Thar.

Questions and answers

Orcwars supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.