
- BGG rank
- BGG #10,336
- BGG rating
- 7.0
Warriors of Japan: A Country Aflame 1335-1339
- 1–2 players
- 150 min
- Complexity 2.2/5
- 2016

2011
Rules assistance for Global War 1939
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Global War 1939 is a board game released in 2011 for 2–8 players, 480 minutes per game, and ages 12 and up. It was designed by King Tiger Game Design and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
In the year 1939, the world was on the brink of the largest global conflict in history. War was inevitable. But how that war was to be fought had not yet been decided. Now you can take control of your military and industrial might, and truly determine the fate of the world from the very beginning of World War II! Global War 1939 is a variant of Axis & Allies Global 1940 (Europe 1940 and Pacific 1940 combined), but it uses it's own map that has been completely redesigned showing the world in 1939. While the basic rules are the same, nearly every facet of the game now has added depth making it entirely unique including: - A D12 combat system - All new playable powers Canada, UK Far East Command, Communist China, Poland, Dutch, Romania, Finland, Hungary, Bulgaria, Vichy France, and Thailand. - Country specific combat values - New unit types - New political rules - New technology system and national objectives - Optional air combat rules Global War 1939 recreates World War II in it's entirety. The game board is a map of the world divided into controllable areas that have unique values. Players are divided between Axis and Allied powers to fight for global supremacy using a variety of combat units familiar to Axis & Allies players. Victory goes to the player/players that take control of a number of enemy Victory Cities.
Global War 1939 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Global War 1939 is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Global War 1939 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Global War 1939 has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Global War 1939 belongs to these categories: Economic, Wargame, and Political. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Global War 1939 are: King Tiger Game Design. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Global War 1939 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.