
- BGG rank
- BGG #11,931
- BGG rating
- 7.6
Alone Against Fear
- 1 player
- 45–75 min
- Complexity 2.0/5
- 2020

Expansion for Four Against Darkness
Rules assistance for Ordeal of the Magic Tower: An Adventure for Four Against Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ordeal of the Magic Tower: An Adventure for Four Against Darkness is an expansion for Four Against Darkness released in 2020 for 1 player and 45–75 minutes per game. It was designed by Andrea Sfiligoi and its main mechanics are Dice Rolling and Paper-and-Pencil.
Four young wizards-in-training. One impossibly difficult task: move through the six ever-changing levels of the Magic Tower in Sphilix’s Sorcery School, master your cantrips, and craft your magic wand! Will you become a full fledged mage, or succumb to the dangers that the Archmages have in store for you? There is only one way to know… accept the challenge, and survive the Ordeal of the Magic Tower! This is a procedural adventure for apprentices. It contains rules for 12 Cantrips (zero level spells). —description from the publisher
Ordeal of the Magic Tower: An Adventure for Four Against Darkness supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ordeal of the Magic Tower: An Adventure for Four Against Darkness is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Ordeal of the Magic Tower: An Adventure for Four Against Darkness belongs to these categories: Fantasy, Print & Play, and Exploration. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ordeal of the Magic Tower: An Adventure for Four Against Darkness are: Andrea Sfiligoi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ordeal of the Magic Tower: An Adventure for Four Against Darkness as an expansion for Four Against Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Four Against Darkness to use it. Check that your edition of Four Against Darkness is compatible, as some expansions were revised between editions.