
- BGG rank
- BGG #271
- BGG rating
- 7.6
Coimbra
- 2–4 players
- 60–90 min
- Complexity 3.2/5
- 2018

Rules assistance for Origins: “Fleshed Out” PnP Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Origins: “Fleshed Out” PnP Expansion is an expansion for Origins: How We Became Human released in 2012 for 1–5 players, 180 minutes per game, and ages 14 and up. It was designed by Noah Vale and its main mechanics are Auction / Bidding, Point to Point Movement, and Open Drafting.
The goals of this expansion are to flesh out some of the abstracted technologies within the original Origins (e.g. Obsidian, Iron, Roads) and to avoid the problems of a cycle of “nothing to do” turns that can happen in some games. The other consequence of this expansion is that geography plays a much larger role after Era I and well into Era IV (which seems to be keeping with the intended theme given Phil’s Jared Diamond references). England is well placed to become a powerhouse in Era III and China can no longer be ignored. With a good foothold, the New World has great growth potential. Finally, before this expansion, in many games, Era II only lasted 2-3 turns despite representing over 30 ky and this expansion hopes to make Era II more interesting. Important: This expansion assumes use of the Age of Reason Expansion (Era IV) and does not use the Animal Farm Expansion (playing from American Megafauna) but can likely be easily adapted and can use the alternate brain maps or be played after Bios Megafauna. Features: - 25 Map Hex Overlays: Featured on the overlays are new resources to be exploited (including Coal, Jade and Trade Crops), a new south Pacific Route to the New World and the Toba Event. - 10 New Innovation and Population Actions: Including Interbreeding, Emissaries and Publication. - 9 Infrastructure Track Overlays: With new Infrastructure bonuses including Clipper Ships, Organic Farming and Paved Roads. - 2 Full Color Player Guides: Includes all the new Actions, along with a Terrain Guide, Selected Glossary and Slavery Rules. The Color makes it much easier to read (at least for me). - A Detailed Manual: Includes Wikipedia based footnotes in the style of the original manual. - Rules for porting the game over to High Frontier
Origins: “Fleshed Out” PnP Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Origins: “Fleshed Out” PnP Expansion is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Origins: “Fleshed Out” PnP Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Origins: “Fleshed Out” PnP Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Origins: “Fleshed Out” PnP Expansion belongs to these categories: Print & Play, Prehistoric, and Expansion for Base-game. Its main mechanics are Auction / Bidding, Point to Point Movement, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Origins: “Fleshed Out” PnP Expansion are: Noah Vale. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Origins: “Fleshed Out” PnP Expansion as an expansion for Origins: How We Became Human. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Origins: How We Became Human to use it. Check that your edition of Origins: How We Became Human is compatible, as some expansions were revised between editions.