
- BGG rank
- BGG #2,218
- BGG rating
- 7.3
High Frontier
- 2–5 players
- 180 min
- Complexity 4.4/5
- 2010

Rules assistance for Origins: The Age of Reason
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Origins: The Age of Reason is an expansion for Origins: How We Became Human released in 2008 for 1–5 players and 240 minutes per game. It was designed by Phil Eklund and its main mechanics are Auction / Bidding, Dice Rolling, and Hexagon Grid.
From the publisher: This deck allows you to advance your Origins civilization into Era IV, the modern age. You must have Origins to play this expansion. Contains: Era IV Rules Designer's Notes 55 cards A New Short Scenario Origins Errata and Optional Rules Strategy and Card Tabulation Frequently Asked Questions Sample first turn. Expands: Origins: How We Became Human
Origins: The Age of Reason supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Origins: The Age of Reason is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Origins: The Age of Reason has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Origins: The Age of Reason belongs to these categories: Expansion for Base-game, Age of Reason, and Civilization. Its main mechanics are Auction / Bidding, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Origins: The Age of Reason are: Phil Eklund. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Origins: The Age of Reason as an expansion for Origins: How We Became Human. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Origins: How We Became Human to use it. Check that your edition of Origins: How We Became Human is compatible, as some expansions were revised between editions.