Origins: The Age of Reason
BGG rating
7.3

Expansion for Origins: How We Became Human

Origins: The Age of Reason

2008

Rules assistance for Origins: The Age of Reason

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 240 min
  • Complexity 3.9/5

Rules assistant for Origins: The Age of Reason

What would you like to know?

Answers come from the official rulebook, with the page to check.

Origins: The Age of Reason is an expansion for Origins: How We Became Human released in 2008 for 1–5 players and 240 minutes per game. It was designed by Phil Eklund and its main mechanics are Auction / Bidding, Dice Rolling, and Hexagon Grid.

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About the game

From the publisher: This deck allows you to advance your Origins civilization into Era IV, the modern age. You must have Origins to play this expansion. Contains: Era IV Rules Designer's Notes 55 cards A New Short Scenario Origins Errata and Optional Rules Strategy and Card Tabulation Frequently Asked Questions Sample first turn. Expands: Origins: How We Became Human

Questions and answers

Origins: The Age of Reason supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.