
- BGG rank
- BGG #3,329
- BGG rating
- 7.4
Flat Top
- 2 players
- 360 min
- Complexity 4.2/5
- 1977

2020
Rules assistance for ORP Orzeł
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
ORP Orzeł is a board game released in 2020 for 2 players, 20–30 minutes per game, and ages 10 and up. It was designed by Łukasz M. Pogoda and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
ORP Orzeł (Eagle) is a dynamic game for two. The game presents the escape of the submarine ORP Eagle from the Baltic Sea to the North Sea in the first weeks of World War II. After the outbreak of war in September 1939, ORP Orzeł left its base in the Bay of Gdańsk. Its commander, complaining about health problems, directed the ship to the Talinn, the capital of Estonia. There, on September 15, the unit was interned by Estonians. But the Polish crew decided to flee, to reach Great Britain and continue the fight against Germany. At this point, the game begins. The goal of the game is different for each player. The Polish Navy player wants the submarine ORP Orzeł to escape from the Baltic Sea to the North Sea. He must carefully plan his movement to avoid detection by the German air force and attacks by Kriegsmarine torpedo boats. The German Kriegsmarine player wants to sink the ship before it leaves the Baltic. Each turn, a player rolls dice, and the results enable various activities: moving, attacking, placing mines, and more. The Polish moves are partly hidden from the German player, which makes the game very suspenseful. Box contents: A game board presenting a map of the Baltic Sea, a figurine of the submarine ORP Orzeł, 8 wooden dice, 24 cardboard tokens, 2 player screens, two booklets with game rules and a historical article (one booklet is in Polish, and second in English). —description from designer
ORP Orzeł supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ORP Orzeł is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ORP Orzeł for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ORP Orzeł has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ORP Orzeł belongs to these categories: Wargame, Dice, and Nautical. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ORP Orzeł are: Łukasz M. Pogoda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ORP Orzeł as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.