
- BGG rank
- BGG #14,730
- BGG rating
- 6.6
London After Midnight 2: Sherlock in Hell
- 2–6 players
- 10–15 min
- Complexity 1.3/5
- 2016

Rules assistance for Outrider: Tuner Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Outrider: Tuner Cards is an expansion for Outrider released in 2011 for 2–8 players, 60 minutes per game, and ages 8 and up. It was designed by Gregg Lewis and its main mechanics are Open Drafting.
There's a way to upgrade anything. Want more acceleration? Add a 'charger or install a short-throw shifter. Need better handling? Let's tweak the suspension and/or the brakes. The upgrades aren't just limited to vehicle performace, either. Need to eek out a litle more range out of your primary weapon? How about some armor-piercing rounds? The South Tejas Speed Shop has the toys you need to give you the ultimate performance edge ... including a few that you might not have expected - don't discount the importance of fuzzy dice until you've tried 'em(!) Tuner Cards allow players to equip their Outrider vehicles with performance enhancing equipment and upgrades, allowing them more options to customize and balance their vehicles. The cards also add a slight RPG element to the game, as many cards add 'character' to the drivers/vehicles
Outrider: Tuner Cards supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Outrider: Tuner Cards is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Outrider: Tuner Cards for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Outrider: Tuner Cards has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Outrider: Tuner Cards belongs to these categories: Expansion for Base-game. Its main mechanics are Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Outrider: Tuner Cards are: Gregg Lewis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Outrider: Tuner Cards as an expansion for Outrider. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Outrider to use it. Check that your edition of Outrider is compatible, as some expansions were revised between editions.