
- BGG rank
- BGG #26,821
- BGG rating
- 6.5
Evil Corp
- 2–6 players
- 40–120 min
- Complexity 2.0/5
- 2021

2025
Rules assistance for OverPower
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
OverPower is a board game released in 2025 for 2 players, 30–60 minutes per game, and ages 10 and up. Its main mechanics are Push Your Luck, Betting and Bluffing, and Deck Construction.
In Lazarus Rising Games' modern revival of the classic card game, OverPower sees players assembling a team of 4 characters and building a custom deck containing associated Special cards for their team, numerical Power cards, and other tactical actions. Each character possesses a "power grid" which defines their proficiency in the areas of Energy, Combat, Brute Force, and Intelligence -- represented by a numerical value from 1 - 8. Characters also have a Threat value which determines how many points they count towards for assembling a legal team less than or equal to the maximum point threshold. Some characters may also have Inherent Ability text which affords the character an additional, ongoing effect. The game is played across shared rounds, where players draw 8 cards, encounter various Events which change the landscape of the impending battle, and can strategize by "placing" a number of cards to each of their characters as a way to save them for future battles and build card advantage. Battles consist of alternating actions between players, where the active player makes an attack from one of their characters to an opponent's character, using either cards from hand or placed cards. Attacks then open a response window for the opponent who can choose whether or not to defend the attack. Then, priority is passed to the next player who can make an attack or even concede the battle. A character can be knocked out of the game should they receive 20 or more points of damage, or hits with 3 or more of the 4 power types (Energy, Combat, Brute Force, Intelligence). At the end of the battle, the total value of successful attacks is calculated to determine the victor of the match. A unique aspect of OverPower is the Venture system. Each round prior to the battle, players must wager a number of their 7 Mission cards, which function similar to poker chips, based on how confident they are that they'll win the upcoming battle. The winner of each battle, determined by how many successful points were scored by their team, then wins the number of Mission cards they wagered at the start of the round. Players can win the game either by knocking out all of their opponent's characters, or by successfully advancing all 7 of their Mission cards. —description from the publisher
OverPower supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for OverPower is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists OverPower for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
OverPower belongs to these categories: Card Game, Fantasy, and Comic Book / Strip. Its main mechanics are Push Your Luck, Betting and Bluffing, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists OverPower as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.