
- BGG rank
- BGG #3,329
- BGG rating
- 7.4
Flat Top
- 2 players
- 360 min
- Complexity 4.2/5
- 1977

Rules assistance for Pacific Theatre Via Midway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pacific Theatre Via Midway is an expansion for Midway released in 1979 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Alan R. Moon and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on hexes and the attacking planes are placed in hexes to indicate which ship it is attacking. The basic game is very simple. But there are many additional rules, which add realism (and complexity): CAP fighters, surface actions, bases, inaccurate search reports, etc. The game is superior with a neutral referee for true double blind play. Note: the rules and maps for the Coral Sea Variant were published in General Magazine Vol. 15, #5, counters were available separately via ordering through Avalon Hill.
Pacific Theatre Via Midway supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Pacific Theatre Via Midway is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pacific Theatre Via Midway for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pacific Theatre Via Midway has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pacific Theatre Via Midway belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Square Grid, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pacific Theatre Via Midway are: Alan R. Moon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pacific Theatre Via Midway as an expansion for Midway. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Midway to use it. Check that your edition of Midway is compatible, as some expansions were revised between editions.