Pacific War Classics Vol 1: Tarawa & Saipan
BGG rank
BGG #29,277
BGG rating
4.6

Pacific War Classics Vol 1: Tarawa & Saipan

1992

Rules assistance for Pacific War Classics Vol 1: Tarawa & Saipan

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Pacific War Classics Vol 1: Tarawa & Saipan

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pacific War Classics Vol 1: Tarawa & Saipan is a board game released in 1992 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Terry R. Shrum and its main mechanics are Hexagon Grid and Variable Phase Order.

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About the game

PACIFIC WAR CLASSICS VOLUME 1: The Island Battles of Tarawa and Saipan consists of two games in one package. The battles at Tarawa and Saipan are depicted on separate game maps and use two separate game systems. Although the Fresno Gaming Association was probably guilty of plagiarism in some of their game designs, their graphic presentation was always first class and this game is no exception. The Island Battle of Saipan uses the system that FGA previously used in their OPERATION CRUSADER game. This is basically a traditional Ugo - Igo system. On the Saipan map, each hex is 1.8 miles across and a Game Turn equals one day of actual time. The Island Battle of Tarawa is a tactical-level game covering the invasion of Betio Island, part of the Tarawa atoll. This is a two map introductory level game using a game system called STS (Simple Tactical System) that Fresno Gaming Association claimed as their own. The STS is a pseudo-simultaneous-movement system. First one player moves a stack, or performs combat with a stack, and then his opponent does the same. The first player then repeats this with another stack, etc. The Game Turn continues according to the Sequence of Play until chance ends the Turn. That is determined by combat die rolls. Each hex on the Tarawa map represents 35 yards from hexside to opposite hexside and a Game Turn represents 2 hours. 9" x 12" x 2" bookcase style game box; 16-page (8?" x 11") Rules booklet; two 22" x 34" unmounted game maps; 17" x 22" unmounted game map; 960 die-cut, back-printed, unpunched, cardboard counters; five card-stock Player Aids; and a 10-sided die.

Publishers

  • Fresno Gaming Association History Games

Questions and answers

Pacific War Classics Vol 1: Tarawa & Saipan supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.