
- BGG rank
- BGG #101
- BGG rating
- 8.6
Arkham Horror: The Card Game (Revised Core Set)
- 1–4 players
- 45–180 min
- Complexity 3.7/5
- 2021

Rules assistance for Pagan: Expeditions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pagan: Expeditions is an expansion for Pagan: Fate of Roanoke released in 2025 for 2 players, 30–60 minutes per game, and ages 14 and up. It was designed by Kåre Storgaard and Kasper Kjær Christiansen and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
The Roanoke colony has established a fragile foothold in the New World, but the future is still uncertain. Beyond the palisades, the wild lands hold as many riches as they do dangers. Strange sounds have been heard near the river's whirlpools. Sinister totems have been seen at the edge of the forest. And some villagers have disappeared... Crops are dying, livestock is falling ill, and food supplies are running low, much to the dismay of the Crown. Is the witchcraft plaguing the colony merely the manifestation of a much darker force coming from outside? Will the colonists reap the fruits of the promised land, or will their expeditions reveal the hidden horrors that could befall them? —description from the publisher
Pagan: Expeditions supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Pagan: Expeditions is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pagan: Expeditions for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pagan: Expeditions has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pagan: Expeditions belongs to these categories: Card Game, Fantasy, and Bluffing. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pagan: Expeditions are: Kåre Storgaard and Kasper Kjær Christiansen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pagan: Expeditions as an expansion for Pagan: Fate of Roanoke. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pagan: Fate of Roanoke to use it. Check that your edition of Pagan: Fate of Roanoke is compatible, as some expansions were revised between editions.