
- BGG rank
- BGG #7,311
- BGG rating
- 7.1
Yavalath
- 2–3 players
- 10 min
- Complexity 2.2/5
- 2007

2008
Rules assistance for Palago
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Palago is a board game released in 2008 for 2 players and 15 minutes per game. It was designed by Cameron Browne and its main mechanics are Tile Placement, Hexagon Grid, and Pattern Building.
Palago is a tile placement game in which players strive to form closed groups of their colour. Two players, White and Blue, share a common pool of 48 hexagonal arch tiles. Each tile contains a white arch and a blue arch, and may be oriented in three ways such that the corner colours are the same for each rotation. White starts by placing two adjacent tiles, then players then take turns adding two adjacent tiles such that edge colours match neighbouring tiles. The game is won by the player who forms a surrounded island of their colour containing at least one arch. If a move forms winning groups for both players, then the mover loses.
Palago supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Palago is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Palago has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Palago belongs to these categories: Print & Play and Abstract Strategy. Its main mechanics are Tile Placement, Hexagon Grid, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Palago are: Cameron Browne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Palago as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.