Pandora Celeste: Pirates & Salvage
BGG rating
7.6

Expansion for Pandora Celeste

Pandora Celeste: Pirates & Salvage

2026

Rules assistance for Pandora Celeste: Pirates & Salvage

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–9 players
  • 45–120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Pandora Celeste: Pirates & Salvage

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pandora Celeste: Pirates & Salvage is an expansion for Pandora Celeste released in 2026 for 1–9 players, 45–120 minutes per game, and ages 14 and up. It was designed by Mike Ibeji and its main mechanics are Hand Management, Push Your Luck, and Team-Based Game.

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About the game

Pandora Celeste: Pirates & Salvage takes the winning formula of Action Cards, Agendas and Emergency Protocols which made the original so much fun and adds yet another chaotic twist as a demented team of Pirates board the Ship to pursue a whole new set of Missions in this Expansion to Pandora Celeste. 3 new Pirate characters: Wekka Wabbit, Androidgyna and The Whistler enter the Ship via their Pirate Shuttle (which is formed from the box they come in) and turn Pandora Celeste into a PvP team game which pits the Pirates against (some of) the Crew. Are they on a mission to rescue the Crew, steal the Company's secrets or simply loot anything that's not nailed down? And an expansion wouldn't be an expansion without NEW NASTIES to terrorise the Ship. So enter the Cyber-Slaver on a mission to Augment all intelligent life; the Garr'Goyle with skin of stone; and the Ulaar, a genocidal alien driven mad by the impenetrable armour it has encased itself in - the only way to kill it is by spraying the Flu Vaccine from a MediKit into its ventilation grille. New Crew, new Nasties, new Missions. Think things were bad? They just got worse! —description from the publisher

Questions and answers

Pandora Celeste: Pirates & Salvage supports 1–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.