
- BGG rank
- BGG #7,482
- BGG rating
- 7.0
Eastern Front: A Panzer Grenadier Game
- 2 players
- 120 min
- Complexity 2.8/5
- 2005

Expansion for 1940: The Fall of France – A Panzer Grenadier Game
2011
Rules assistance for Panzer Grenadier: Airborne (Third Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Panzer Grenadier: Airborne (Third Edition) is an expansion for 1940: The Fall of France – A Panzer Grenadier Game released in 2011 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Michael Bennighof, Brian L. Knipple, Mike Perryman, and John Stafford and its main mechanics are Dice Rolling and Hexagon Grid.
From the Avalanche Press website: Floating down from the dark early-morning skies of Normandy, American soldiers taught the world a new synonym for courage: Airborne. Landing on 6 June 1944, these paratroopers would fight for the next 33 days and go on to represent their country in the victory parade through the ruins of Berlin. Airborne is a book supplement for the Panzer Grenadier series. It contains 35 scenarios set in the Normandy countryside: 20 of them from the long-out-of-print boxed game, 14 new ones by Mike Perryman, and one mega-scenario by Patrick Callahan. Plus the usual background material. Airborne includes a mapboard, but no playing pieces. Players will need playing pieces and some maps from Elsenborn Ridge and Battle of the Bulge; a few scenarios also use boards or pieces from 1940 - The Fall of France and Edelweiss. Airborne is sold in both print and digital editions. The digital edition does not include a map
Panzer Grenadier: Airborne (Third Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Panzer Grenadier: Airborne (Third Edition) is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Panzer Grenadier: Airborne (Third Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Panzer Grenadier: Airborne (Third Edition) has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Panzer Grenadier: Airborne (Third Edition) belongs to these categories: World War II and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer Grenadier: Airborne (Third Edition) are: Michael Bennighof, Brian L. Knipple, Mike Perryman, and John Stafford. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer Grenadier: Airborne (Third Edition) as an expansion for 1940: The Fall of France – A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 1940: The Fall of France – A Panzer Grenadier Game to use it. Check that your edition of 1940: The Fall of France – A Panzer Grenadier Game is compatible, as some expansions were revised between editions.