
- BGG rank
- BGG #7,482
- BGG rating
- 7.0
Eastern Front: A Panzer Grenadier Game
- 2 players
- 120 min
- Complexity 2.8/5
- 2005

Expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game
2015
Rules assistance for Panzer Grenadier: Horse Soldiers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Panzer Grenadier: Horse Soldiers is an expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game released in 2015 for 1–2 players, 30–120 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
From the Avalanche Press website: Horse Soldiers introduces the U.S. Army's 1st Cavalry Division, in its mounted version, to Panzer Grenadier. The division would eventually be dismounted and sent to the Pacific without its horses, but in the war's early days some of the cavalry generals hoped that their horsemen might ride into action. An Army at Dawn covers the battles of the other two First Divisions - the 1st Infantry Division and the 1st Armored Division. The 1st Cavalry Division did not accompany them to North Africa; the U.S. Army had prepared itself to provide fuel and maintenance for thousands of vehicles, but not the fodder and care for large numbers of horses. We're not limited by that harsh reality; in Horse Soldiers the American cavalry rides one more time. Horse Soldiers includes two dozen new, laser-cut playing pieces showing the 1st Cavalry Division troopers in their own special livery, plus a couple of scenarios for their use.
Panzer Grenadier: Horse Soldiers supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Panzer Grenadier: Horse Soldiers is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Panzer Grenadier: Horse Soldiers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Panzer Grenadier: Horse Soldiers belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer Grenadier: Horse Soldiers are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer Grenadier: Horse Soldiers as an expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game to use it. Check that your edition of An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game is compatible, as some expansions were revised between editions.