
- BGG rank
- BGG #11,143
- BGG rating
- 8.1
Retro: Tactical WWII Wargame Variant Rules
- 2 players
- 30 min
- Complexity 2.5/5
- 2001

Expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game
2011
Rules assistance for Panzer Grenadier: Nihon Silk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Panzer Grenadier: Nihon Silk is an expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game released in 2011 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by John Stafford and Jay Townsend and its main mechanics are Hexagon Grid.
Panzer Grenadier: Nihon Silk After observing German successes in early 1940 with parachute drops, the warriors of Nihon (Japan) ignited their own airborne program. In keeping with their traditional rivalry, the Imperial Japanese Navy and Imperial Japanese Army competed against each other with equivalent paratroop formations. These lightly armed parachute units were intended to assault coastal areas, support amphibious landings or seize enemy airfields and other strategic objectives. They were not meant to become entangled in heavy, pitched land battles. However, their operational use would prove to be contrary to this doctrine. Nihon Silk is a supplement for the Panzer Grenadier system from designer Jay Townsend. It takes players from early 1942 through late summer of 1945, as numerous Allied nations tackle the Japanese paratroopers. And for you tank aficionados, we’ve included the battle of San Manuel in the Philippines in 1945. This supplement also adds 165 fabulous new playing pieces and markers to your Panzer Grenadier fun! That’s right — Dutch troops and tankettes, Japanese tanks and other armored vehicles, airfield and oil refinery markers, and even an Australian Brigadier (in shorts, of course)! Nihon Silk requires ownership of Kokoda Trail, Road to Berlin, Battle of the Bulge, Guadalcanal and Afrika Korps to play.
Panzer Grenadier: Nihon Silk supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Panzer Grenadier: Nihon Silk is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Panzer Grenadier: Nihon Silk for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Panzer Grenadier: Nihon Silk belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer Grenadier: Nihon Silk are: John Stafford and Jay Townsend. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer Grenadier: Nihon Silk as an expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game to use it. Check that your edition of Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game is compatible, as some expansions were revised between editions.