88: A Tactical Game of Armored Combat on the North African Front, 1940-1942
BGG rank
BGG #10,147
BGG rating
7.3

88: A Tactical Game of Armored Combat on the North African Front, 1940-1942

1980

Rules assistance for 88: A Tactical Game of Armored Combat on the North African Front, 1940-1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 60 min
  • 12+
  • Complexity 3.4/5

For 2 players

Rules assistant for 88: A Tactical Game of Armored Combat on the North African Front, 1940-1942

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Answers come from the official rulebook, with the page to check.

88: A Tactical Game of Armored Combat on the North African Front, 1940-1942 is a board game released in 1980 for 2–10 players, 60 minutes per game, and ages 12 and up. It was designed by James M. Day and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement.

Expansions

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About the game

(from the game box:) 88 is an intense tactical-level game of ground combat in Africa's Western Desert in World War II, the famous struggle between the British "Desert Rats" and the German and Italian Afrika Korps. 88 duplicates the strengths and weaknesses of the German, British and Italian units involved with 50 data cards that display all the information needed to move and fight. The game system, shared with our earlier popular Panzer game (which covers battles on the Eastern Front), easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, high explosives, artillery barrages, air support, communications, turret rotation, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The flexible scenarios cover a variety of combat situations that are resolved on the six-piece geomorphic mapboard, which also features movable terrain pieces. The types of units include infantry, anti-tanks guns (including the deadly 88mm), Matildas, Crusaders, Bren Carriers, Long Range Desert Group Trucks, Honeys, Grants, Shermans, M13/40s SEM 41s, a large variety of Pz IIIs and IVs, halftracks, and much, much more.

Questions and answers

88: A Tactical Game of Armored Combat on the North African Front, 1940-1942 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.