
- BGG rank
- BGG #9,697
- BGG rating
- 7.3
Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945
- 2–8 players
- 60–180 min
- Complexity 3.8/5
- 1979

Expansion for Panzer Miniatures Rules: A Tactical Game of Armored Combat
2008
Rules assistance for Panzer PaK 6: France 1940
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Panzer PaK 6: France 1940 is an expansion for Panzer Miniatures Rules: A Tactical Game of Armored Combat released in 2008 for 2–8 players and 120 minutes per game. It was designed by James M. Day and its main mechanics are Simulation and Line of Sight.
This is the sixth supplement to the excellent Panzer miniatures rules. The set contains the French orders of battle and 24 data cards for the campaign in France in 1940. There are six new scenarios, 4 for two players and 2 large historical scenarios for multiple players in the Pak. Also included is a set of new optional rules, some of which are used to represent the hull mounted guns on some of the French tanks and new hull down options. Most of the new optional rules can be used for the entire Panzer series. Valuable to all miniatures gamers for the TO&E's alone, this new product is a great addition for the Panzer rule set. Panzer PaK 6 is an expansion to Panzer Miniatures Rules: A Tactical Game of Armored Combat. Included Components: 40-page, full-color illustrated booklet Scenarios: Six historical scenarios focusing on the French and German clashes in the opening stages of the war in the West including one scenario that may be split into two smaller battles. Detailed French Army TO&E: General organizations in 1940 — Mechanized Light Division, Armored Division, Cavalry Light Division, Motorized Infantry Division and Infantry Division to the individual vehicle, gun and squad level Optional Rules: Limited Hull Down, Hidden movement rules, Cavalry, Tank Fright, Infantry Smoke, Vehicle Collateral Damage, Weapon Malfunction, Crawling plus a handy reference table for AP/GP Overwatch Modifiers Unit Data Cards: 24 new unit data cards Hidden Movement Cards: Two hidden movement play cards
Panzer PaK 6: France 1940 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Panzer PaK 6: France 1940 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Panzer PaK 6: France 1940 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Panzer PaK 6: France 1940 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simulation and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer PaK 6: France 1940 are: James M. Day. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer PaK 6: France 1940 as an expansion for Panzer Miniatures Rules: A Tactical Game of Armored Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Panzer Miniatures Rules: A Tactical Game of Armored Combat to use it. Check that your edition of Panzer Miniatures Rules: A Tactical Game of Armored Combat is compatible, as some expansions were revised between editions.