
- BGG rank
- BGG #12,123
- BGG rating
- 6.3
Sniper!
- 2 players
- 180 min
- Complexity 3.3/5
- 1973

1979
Rules assistance for Paratroop
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Paratroop is a board game released in 1979 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan, John H. Butterfield, and Joe Perez and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Three mini-games in one package - the Red Devils at Arnhem, the German assault on Eben Emael, and the German airborne invasion of Crete. Eben Emael: Lightning Strikes Belgium - May 1940, is a squad level simulation of the German airborne drop on the Belgian fortress, which paved the way for the German advance through Belgium. The Germans used glider troops and hollow charges to penetrate the steel turrets that dotted the top of the underground fort. The scale is 100 meters per hex and 12 minutes per turn on an 11"x17" map of the battlefield. Crete: The False Victory - May 1941, is a battalion level simulation of the battle between the German airborne forces of General Kurt Student and the multinational Commonwealth forces defending the island. The scale is one mile per hex and one day per turn on an 11"x32" map of the northern coast of Crete. Red Devils: The Massacre of the Gallant - September 1944, is a company level simulation of the battle between the British First Airborne Division and the German formations around the Dutch town of Arnhem. The Red Devils found themselves trapped 100 kilometers behind enemy lines fighting desperately to hold onto their objective, the bridge across the Neder Rijn(Lower Rhine). The game scale is 600 meters per hex and 12 hours per turn on an 11"x17" map.
Paratroop supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Paratroop is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Paratroop for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Paratroop has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paratroop belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paratroop are: Jim Dunnigan, John H. Butterfield, and Joe Perez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paratroop as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.