Pass-Ackwords
BGG rank
BGG #21,056
BGG rating
6.2

Pass-Ackwords

2012

Rules assistance for Pass-Ackwords

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4 players
  • 40–60 min
  • 12+
  • Complexity 1.3/5

For 4 players

Rules assistant for Pass-Ackwords

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pass-Ackwords is a board game released in 2012 for 4 players, 40–60 minutes per game, and ages 12 and up. It was designed by Aaron Weissblum and David Arnott.

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About the game

As the name suggests, Pass-Ackwords turns the long-lived game of Password on its head, with players now giving clues that they hope their "partner" will not decipher in the right way. As in Password, four players compete in teams of two; unlike in Password, you and a member of the opposing team take turns giving clues to the remaining player on the opposing team. How this works is that the clue givers have a device that shows a list of clues. Each turn, one clue giver chooses one of the listed clues, presents it to the opposing guesser, and hopes that he presented it with the wrong intonation so that the guesser won't guess the secret code word. As the crummy clues are used up, the clues will get better and better, so your challenge as the clue giver is to quickly figure out what might give a hint to your partner without giving the thing away entirely – which again is pretty much like Password!

Categories

Publishers

  • R&R Games

Questions and answers

Pass-Ackwords supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.