Path to Glory
BGG rating
5.9

Path to Glory

2002

Rules assistance for Path to Glory

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+
  • Complexity 3.0/5

Rules assistant for Path to Glory

What would you like to know?

Answers come from the official rulebook, with the page to check.

Path to Glory is a board game expansion released in 2002 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Anthony Reynolds and its main mechanics are Area Movement, Dice Rolling, and Campaign / Battle Card Driven.

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About the game

Path to Glory (PtG) originally appeared as a series of articles in White Dwarf Magazine #275,#276,#277,#278,#279,#284(US). It was meant to be a sort of spin-off from Warhammer Fantasy Battles, to add a little variation to the game. Later it was published as a stand-alone game, though the basic Warhammer rules are still required. In PtG you take control of a Chaos Champion. You are allotted 35 "Favor Points" with which to build your retinue of chaos followers. Available are anything from Barbarian marauders and Chaos Knights to Evil daemons and the foul chaos spawn! Once you've collected your War band you set out to battle against other war bands in a show of might and power. If the Chaos Gods are pleased with your performance they award you with their favor (Favor Points), although they may even punish you, as the will of the Gods of Chaos are fickle and unpredictable...

Questions and answers

Path to Glory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.