Patton's Vanguard: The Battle of Arracourt, 1944
BGG rank
BGG #15,035
BGG rating
6.9

Patton's Vanguard: The Battle of Arracourt, 1944

2017

Rules assistance for Patton's Vanguard: The Battle of Arracourt, 1944

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–240 min
  • Complexity 2.6/5

For 1 player

Rules assistant for Patton's Vanguard: The Battle of Arracourt, 1944

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Answers come from the official rulebook, with the page to check.

Patton's Vanguard: The Battle of Arracourt, 1944 is a board game released in 2017 for 1–2 players and 120–240 minutes per game. It was designed by Michael Rinella and its main mechanics are Area-Impulse.

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About the game

Patton’s Vanguard: The Battle of Arracourt, 1944, is a two-play area movement game that simulates the German counterattacks in the Lorraine region of France. As the summer of 1944 drew to a close and Combat Command A of the American 4th Armored Division passed through the French town of Arracourt the war seemed all but over. It seemed as if nothing could stop the Americans from forcing their way across the German border and reaching the Rhine River. The weather, however, was rapidly deteriorating and Allied air reconnaissance failed to detect a counteroffensive by the German 5th Panzer Army. The stage was set for the largest clash of armor on the western front until the Battle of the Bulge. The game consists of two quick-playing four turn scenarios depicting the German attempt to drive the Americans from the German border. The first scenario (September 19 - 22, 1944) pits two inexperienced German panzer brigades against a confident and veteran Combat Command A. The German side has more armor, including the superior Panther tank, and the poor weather generally favors them, but the American side has more artillery as well as better tactics and leadership. The second scenario (September 25-28, 1944) pits the experienced German 11th Panzer Division against Combat Command A and the newly arrived Combat Command B, now hampered by restricted fuel supplies. In each scenario both players will be challenged to determine whether it is better to simply attack, or spend valuable time attempting to maneuver in continually changing weather conditions before attacking. Fast, furious, and chess-like, this is a game for players who love concentrated action! Game Scale: Game Turn: 1 day Area: 1" = .75 mile / 1.21 kilometers Units: Company Game Inventory: 1 - 22 x 17" full color map 176 - full color 5/8" die-cut counters 16 Page Rule Booklet ​Ziploc Bag Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 3 hours

Mechanics

Publishers

  • Revolution Games (II)
  • Take Aim Designs, LLC

Questions and answers

Patton's Vanguard: The Battle of Arracourt, 1944 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.