
- BGG rank
- BGG #10,662
- BGG rating
- 7.5
Nine Years: The War of the Grand Alliance 1688-1697
- 2 players
- 225 min
- Complexity 2.8/5
- 2017

2017
Rules assistance for Pemberton & Grant: Vicksburg Campaign of 1863
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pemberton & Grant: Vicksburg Campaign of 1863 is a board game released in 2017 for 2–3 players. It was designed by Sean Chick and its main mechanics are Dice Rolling, Point to Point Movement, and Action Points.
A point to point block game that allows gamers to refight the final phase of Grant's 1863 Vicksburg Campaign. 1 Player is Grant and his Army of the Tennessee. The other player commands the armies led by Pemberton and Johnston, which can be split allowing for a three player game. Gamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction. Each game comes with a sturdy card stock map, blocks and labels, dice, short 8 page series rules, and game specific rules.
Pemberton & Grant: Vicksburg Campaign of 1863 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Pemberton & Grant: Vicksburg Campaign of 1863 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pemberton & Grant: Vicksburg Campaign of 1863 belongs to these categories: Wargame, Post-Napoleonic, and American Civil War. Its main mechanics are Dice Rolling, Point to Point Movement, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pemberton & Grant: Vicksburg Campaign of 1863 are: Sean Chick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pemberton & Grant: Vicksburg Campaign of 1863 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.