Grant's Gamble: Wilderness Campaign of 1864
BGG rank
BGG #16,511
BGG rating
7.0

Grant's Gamble: Wilderness Campaign of 1864

2016

Rules assistance for Grant's Gamble: Wilderness Campaign of 1864

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30–120 min
  • 13+
  • Complexity 2.3/5

For 1 player

Rules assistant for Grant's Gamble: Wilderness Campaign of 1864

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grant's Gamble: Wilderness Campaign of 1864 is a board game released in 2016 for 1–2 players, 30–120 minutes per game, and ages 13 and up. It was designed by Grant Wylie, Mike Wylie, and Matt Burchfield and its main mechanics are Point to Point Movement, Simulation, and Action Points.

Expansions

Similar games

About the game

A point to point block game that allows gamers to refight Grant's 1864 Overland Campaign from Culpepper to Petersburg. 1 to 2 gamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction. Each game comes with a sturdy card stock map, blocks and labels, dice, short 8 page series rules, 2 page game specific rules. May be linked with Lee's Invincibles and Jackson & Sheridan to have a map from the VA/NC line to Harrisburg PA and the Shenandoah Valley. Volume I in the Blue & Gray Campaign Series of games from Worthington Publishing.

Questions and answers

Grant's Gamble: Wilderness Campaign of 1864 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.