Hold the Line:  Frederick's War
BGG rank
BGG #10,713
BGG rating
7.6

Hold the Line: Frederick's War

2013

Rules assistance for Hold the Line: Frederick's War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60 min
  • 10+
  • Complexity 1.9/5

For 1 player

Rules assistant for Hold the Line: Frederick's War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hold the Line: Frederick's War is a board game released in 2013 for 1–2 players, 60 minutes per game, and ages 10 and up. It was designed by Sean Chick and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.

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About the game

HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesseldorf, Kolin, Leuthen, Hochkirk, and Liegnitz. The game closely aligns with the Hold the Line system, but includes more advanced command rules, more detailed cavalry rules, optional rules for each warring nation’s units, and much more. The Prussian army is well drilled and led by a bevy of talented generals, including Schwerin, Zieten, Leopold von Dessau, and of course Frederick the Great. The Austrian army is slightly weaker, but is aided by fearsome light infantry units and in later scenarios are led by such capable commanders as Daun and Loudon. As Prussia can you humble the Austrians and make your kingdom a first-class power? As Austria can you weather the Prussian storm and halt the first steps towards decline? The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE! For each scenario each player receives a number of command points to activate the units in his army for movement, close assault, and fire combat. Each side also receives a random number of command points for the same, but never knowing how many creating a battle field chaos that makes the game highly replayable. Scenarios take approximately 1 hour to play so you can get in multiple plays in an evening.

Questions and answers

Hold the Line: Frederick's War supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.